r/MinecraftDungeons Jun 03 '20

and that's a fact Meme

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3.9k Upvotes

116 comments sorted by

290

u/camojb0912 Jun 03 '20

Or at least consumables and arrows

103

u/thurrocklad Jun 03 '20

Yeah actual weapons, armour and artefacts would be a bit overpowered

49

u/bobdoodlesmerf Jun 03 '20

Yeah otherwise you would let the enchanters live to enchant everything

88

u/grandygames Jun 03 '20

Perhaps just the naturally enchanted enemies that weren't enchanted by a enchanter then?

17

u/bobdoodlesmerf Jun 03 '20

Yeah

13

u/inkastud Jun 03 '20

I think it should be an increased chance of rare or unique items but like 30-40% more than what we have now; the more buffs/debuffs they have the better the chances type of thing.

5

u/Acaerwen Jun 03 '20

Apocalypse VI is too densely populated with naturally enchanted enemies imo, so I think it would be too broken

3

u/Zanthyst Jun 08 '20

You mean it would function like every other aarpg!?!?! gasp!!!

8

u/FPAPA931 Jun 03 '20

Easy farm

11

u/E_Barriick Jun 03 '20

I personally would want loot only.

21

u/jimbocalypse121 Jun 03 '20

I swear I never see arrows

11

u/ThrowAway4748383833 Jun 03 '20

Why did u get downvoted lol?

4

u/E_Barriick Jun 03 '20

Lol no clue

202

u/AdmiralThunderpants Jun 03 '20

Years of gaming have conditioned me to get excited when I see a rare enemy because that means loot.

67

u/TheMooingTree Jun 03 '20

Enchanted enemies aren’t all that rare, what about mini bosses? (The Enderman, Evoker, and red stone golem) I think skeleton horseman should give you something.

41

u/OverlordPanda91 Jun 03 '20

I see the redstone golems all the time in apocalypse mode. They are so annoying because they are so tanky and what do I get for dealing with them? A swiftness potion and on the rare drop. A 100 gear stat claymore when all my stuff is at 105-107

22

u/wokesmeed69 Jun 04 '20

I hate the Obsidian Pinnacle maps which are loaded with Redstone Golems. I even had the Arch Illager summon one during the boss fight. I didn't know that was possible.

7

u/Tbology Jun 04 '20

Take down arch illager fast enough to avoid that

4

u/Chewie_i Jun 04 '20

Happened to my friends and I the first time we did the fight and we made the mistake of killing the arch-illager first so then we had to deal with the heart of ender and a redstone golem at the same time

2

u/[deleted] Jun 04 '20

I didn't realize it was until I read this...

5

u/TheMooingTree Jun 03 '20

With my build u kill them in around 5-15 seconds depending on if I use a death so mushroom. You just need a good build. As for the drops I think you’re just unlucky, I get uniques from them a lot.

3

u/OverlordPanda91 Jun 03 '20

I must be terribly unlucky because Im on max difficulty on Apocalypse

1

u/Tbology Jun 04 '20

You are not the only one

1

u/antiviolenc3 Jun 04 '20

Redstone golems absooutely melts for me :/

1

u/dinoaurus Jul 19 '20

Also archie be like: let me just spawn a super tank that is nearly unkillable while dodging 10 different projectiles

2

u/Gabacuras Jun 04 '20

Meh destiny broke that for me and no enemies are really that hard tbh.

1

u/Zennai_ Jun 04 '20

Minecraft dungeons is not hard either. Once you learn the mechanics (which are also easy to learn) the game basically is a walk through the park. And like d2, you just get given the uniques and strong weapons. I wish there was like a coop puzzle to discover a rare weapon. I prefer to work more to be better

1

u/Tbology Jun 04 '20

Yeah we were spoiled 😂😂

53

u/hernyyyyyyyyyyy Jun 03 '20 edited Jun 04 '20

I deserve at least an apple for killing three electrified gravity pulse enemies

Edit: after seeing the replies to this comment I think I should make a post where people can brag about the hardest enemies they’ve fought lol

23

u/Mikejosh Jun 03 '20

I started Apocalypse difficulty today, and getting chased by 4 Baby Zombies with Quick, Electrified, and Gravity Pulse was not fun

9

u/Stat_Wafer Jun 03 '20

I'm not competing here, but I just closed mc dungeons after having enchanted enchanters beaming up some enchanted armor vindacators with two of those super annyoing geo mancers after just getting halfway through Apocalypse. I really wished I had that soul quiver.

1

u/antiviolenc3 Jun 04 '20

I had that.. trying to clear apoc with a fireworks ranger build.. 🙅‍♂️

7

u/SoulMystique Jun 03 '20

Jesus fuck, no. That shouldn't exist.

3

u/wokesmeed69 Jun 04 '20

I encountered a group of spiders on Creepy Cave which shot multiple webs and had deflect. That was annoying.

62

u/Busyraptor375 Jun 03 '20

They have set up their own feedback site with a voting system, I don't see why they should browse the reddit for random ideas when they already have a better system in place.

Their site is here: https://feedback.minecraft.net/hc/en-us/community/topics/360001661211-Minecraft-Dungeons?sort_by=votes

Why am I calling their site better? Because of the voting system. Everybody and their uncle have their favorite feature they want added to the game. A voting system ranks the suggestions by how many people want it, so that they prioritize the things most people want.

2

u/dxn51 Jun 03 '20

It doesn’t let me post anything and it’s kind of annoying.

2

u/DestinedDestiny Jun 03 '20

I've always wanted this in video games that's cool!

-13

u/Jiperly Jun 03 '20

But I'd have to sign In. To Microsoft. Ugh.

They should just fix it

10

u/Tweezle120 Jun 03 '20

I mean it's the sign in we have to use to play so ::shrug::

13

u/Solo_is_my_copliot Jun 03 '20

Even just emeralds would be something.

12

u/Pyukum-uku Jun 03 '20

That’s really nice, but let’s say a higher chance (like uncreased by 30% or higher)

5

u/[deleted] Jun 03 '20

We’re going to need an iron to get the creases out tho

2

u/lionseatcake Jun 04 '20

Just put it in the dryer for a bit.

8

u/itstommygun Jun 03 '20

💯 yup. They should drop SOMETHING

3

u/E_Barriick Jun 03 '20

I was just about to make this!

6

u/[deleted] Jun 03 '20

YES. absolutely yes. Elite hunting in Diablo and similar games is a whole sub genre and brings about so many unique builds and fun things to do.

It’s so disappointing that elite enemies don’t always drop a green rare item at a minimum

2

u/LeadingDimension Jun 03 '20

Fun fact, most crossbows actually lower the number of arrows where as most bows make the max higher

2

u/JPS__YT Jun 03 '20

Huh. Thanks kind stranger you just changed my archer build completely.

2

u/[deleted] Jun 04 '20

hell i killed the boss Moo at end game and only ever get coins fuck the legendary creatures the end game boss should give you something fucking kidding me

1

u/[deleted] Jun 03 '20

I’d say they only drop loot if you kill the actual enchanted mob, not the enchanted then the vindicator or something

1

u/ComteDeSaintGermain Jun 03 '20

the perma-enchanted ones, not the ones enchanted by an enchanter.
you could make the enchanter drop something too tho

1

u/pritt-stick Jun 03 '20

I think when they drop loot it should have a random perk or built-in enchantment, like the mystery armour

1

u/cozysnik76221 Jun 03 '20

Or enchantment points

1

u/Red-Wolfie Jun 03 '20

They should drop rare loot

1

u/Maybe_Im_Confused Jun 03 '20

Maybe, but I want to be able to strip enchantment points without dismantling before this.

1

u/mocomar Jun 03 '20

Yes! They are like elites in Diablo they should drop something of use

1

u/Bevsworld04 Jun 03 '20

Enchanted darknuts (I have no clue what they're called, but they're the knight guys) should drop uniques if the damage done is only done while the N u t is enchanted

1

u/TheDomacH Jun 03 '20

I think that enchanted enemies should drop items but only the ones that are in 3 not enchanted by enchanters.

1

u/yung_clor0x Jun 03 '20

What if you wanted to play Creepy Crypt, but god said

Enchanted Creeper:

Thorns, Deflect, Fire Trail

1

u/Aug151978 Jun 03 '20

Maybe have a lot higher chance of dropping something good. Also I feel like a big boss should only drop unique items bc they can be difficult.

1

u/Cadebb9 Jun 03 '20

Drop rates for uniques out of chest needs to be increased because there’s areas with no bosses and they have the best drop rate..

1

u/imythr1l Jun 03 '20

no that wouldnt work in the end game cuz people would just farm enchanters (e.g pumpkin pastures drawbridge) and constantly get good loot instead of actually working for it with farming n rng

1

u/dudeface1123 Jun 03 '20

I think that some of the enchanted enemies at the higher tiers should drop not only gear, but enchanted ones as well to match the aesthetic. Facing 4 enchanted baby zombies at once with a set of gauntlets is probably the hardest thing I've ever had to acconplish

1

u/Elithrus Jun 03 '20

I wish they'd always drop good, they're super annoying to deal with.

1

u/[deleted] Jun 03 '20

I just encountered 3 enchanted creepers with a large freeze aura. I was fucked and I got game over :(

1

u/Lord_of_Flies97 Jun 03 '20

OFF TOPIC: is it just me or the range weapon training dummy is off placed?

1

u/[deleted] Jun 03 '20

But then you get loot for killing enchanted sheep, and you can also exploit the enchanter

1

u/Mandalorian34 Jun 03 '20

Enchanted guards should always drop rare items

1

u/MeltdownGodzilla56 Jun 03 '20

I hate enchanted enchanters

1

u/dwj1389 Jun 03 '20

100% agree. They should drop something, even if it’s not rare/unique, just something. Gotta put extra effort in on them, should get some kind of reward

1

u/Kenny1115 Jun 03 '20

The way I see it, if Badasses in Borderlands drop better loot, then so should enchanted.

1

u/FlyingNope Jun 03 '20

Mini bosses should always drop loot. Enchanted enemies should have a higher chance of dropping loot than a normal mob with a 50% chance to dropping emeralds when they don't drop loot.

1

u/PastaManMario Jun 03 '20

They should drop a currency that lets you put a second/third enchantment on your weapon, obviously for balance the amount needed should scale with the weapon level, and for ones that already have 3, they could roll for a small chance to turn the weapon unique

Or maybe unechantment points to remove points from an item

1

u/bbylizard88 Jun 04 '20

Nothing like defeating a group of enchanted enemies that could insta kill you if you're too close, and getting nothing from defeating them. Except a strength potion that WOULD have been useful, and a shadow potion that won't even last till you see the next enemy

1

u/andrewfranklin231 Jun 04 '20

mini bosses should alaways drop AT LEAST some loot

1

u/HawkMeister19 Jun 04 '20

Mojang would hear no complaint from me if this became a thing that’s for sure.

1

u/Roadblox Jun 04 '20

Drop something!!! I mean, gems or arrows. Shit I’ll take some mutton!!!

1

u/Nacnaz Jun 04 '20

Enemies in general should just drop more loot. Maybe it’s just bad luck but when I drop to lower difficulties gear drops like mana from heaven but when I play to my level I get maybe one or two drops. Apocalypse VI is the only difficulty worth playing once you finish all three difficulties anyway, so you’d think they’d dish it out a little more on the only end game setting. I’d like to gem farm on lower levels but even that is a waste of time since I’m power level 106, my lowest item is 105, and getting anything over 100 - literally the lowest power level possible in this bracket - from the blacksmith is a miracle. A person can only run soggy caves so many times.

1

u/qeklaut Jun 04 '20

that would be nice

1

u/illuriouz Jun 04 '20

Enchanted and those uniq horse dont drop anything. That's pretty stupid and unmotivated to kill. The current state I dont feel rewarding in killing monster. Only to look for chest and rush boss.

1

u/[deleted] Jun 04 '20

They should have a much higher chance to drop rare weapons.

1

u/Krevgoski Jun 06 '20

Should be an increased chance for loot as well as a guaranteed single consumable ( arrows, pots, food ).

I think the rarity should be determined by playthrough intensity / level of difficulty.

i.e. commons shouldn't be a part of an enchanted creatures drop table on Apocalypse VI

1

u/ganjabliss420 Jun 07 '20

Especially enchanted creepers with protection, thorns and double damage

1

u/Kevyboy206 Jun 12 '20

They should scale them based on the enchantments ( common, powerful) etc if an inherent enchanted has 3x powerful enchantments, I'm gonna expect a juicy loot table.

1

u/Pyromaniac_Attack Apr 14 '24

Nah that would be wayyy to op

1

u/[deleted] Jun 03 '20

Yes and no because then people will farm enchanters

1

u/ComteDeSaintGermain Jun 03 '20

Aren't they pretty well random though? so 'farming' would just be 'playing the level'
The difference would be that you skip all the normal mobs and look for enchanted... which is pretty much how Rifts work in Diablo 3

1

u/Choadmonkey Jun 03 '20

So what if they do? Does that affect you in some personal way?

2

u/[deleted] Jun 03 '20

Dude don’t get salty just was clarifying a point

0

u/Choadmonkey Jun 03 '20

What point are you clarifying?

1

u/ST3N_ Jun 03 '20

If it was this way you could farm loot with that mage thing and he could just enchant every mob and you would basically have infinite loot

10

u/Alankao06 Jun 03 '20

How about only naturally spawned enchanted enemies

1

u/ST3N_ Jun 03 '20

Yeah that's good

1

u/Choadmonkey Jun 03 '20

Yeah, and?

0

u/Azurtex Jun 03 '20

It will be too easy, the game is easy already, so I think it’s good like that.

0

u/AFlyingCow152 Jun 03 '20

No because then you will end up with too much.

1

u/Choadmonkey Jun 03 '20

Too much what?

1

u/AFlyingCow152 Jun 03 '20

Loot. Enchanted enemies spawn in large groups. Loot would be too easy to het

0

u/Choadmonkey Jun 03 '20

What? What is "too much loot"? What does that even mean?

1

u/AFlyingCow152 Jun 03 '20

It would be too fast and easy to level up and throw the game balance out of proportion

0

u/Choadmonkey Jun 03 '20

Wtf are you even talking about? What game balance? Too fast and easy to level up? What does that even mean?

I've had this game for less than a week and am at the level cap, so idk wtf you are talking about, too fast and easy to level up.

It really just seems like you have a particular view of how the game should be played, and want everyone else to adhere to that view.

0

u/AFlyingCow152 Jun 03 '20

Dude what the fuck are you on about.

I know levelling is fast as fuck. I’m just concerned about it being too plentiful that the value of good loot is decreasing, thus bringing the satisfaction of build-making and lucky loot finding down, something that has crippled other games in the genre.

0

u/Choadmonkey Jun 03 '20

Bringing down who's satisfaction, exactly?

0

u/domzta Jun 03 '20

Or maybe even an enhancement lvl now and again

0

u/frognuts123 Jun 03 '20

No that could be exploited because if an enchanter enchants them they will drop loot so you could easily farm loot

3

u/Nacnaz Jun 04 '20

I don’t think being able to easily farm loot in a loot game would be so terrible. Especially on Apocalypse VI where most people are at or close to max level and grinding for specific drops with specific rolls.

1

u/frognuts123 Jun 04 '20

That is true but it would be fun if enchanted mobs would drop rare weapons at best and bosses like the evoker or enderman would drop unique

1

u/AffectionatePeach202 Aug 18 '22

Or at least a consumable

1

u/ManlyMustachioMan Feb 28 '23

does it count if enchanters enchant other mobs