r/MinecraftDungeons May 31 '20

There should be shouldn’t there Meme

Post image
5.6k Upvotes

111 comments sorted by

398

u/YT_The1boi May 31 '20

I'm confused why there isn't, I'll leave an adventure with over 100 arrows, go to camp, 53, where did the about 130 arrows go?

119

u/SovietMudkip1939 May 31 '20

I know right

2

u/muffingaming77 Feb 20 '22

Happy cake day.

105

u/[deleted] May 31 '20

I think it’s dumb that you lose arrows after a mission ends. Why can’t we keep them again?

122

u/[deleted] May 31 '20

Probably too op if you go to a hard map with 10000 arrows because you farmed them in previous easy maps

59

u/[deleted] May 31 '20

Yeah but still, it really makes archery builds lame. I’d rather have a slightly less arrow, and build out a hunter/pet built. Maybe an artifact instead that gives you infinite arrows, but reduces it damage, and increases let damage or something?

39

u/Bopbobo May 31 '20

2x cool down level 3 On an ember robe with firework, flaming quiver and torment quiver for infinite special arrows

31

u/gottlikeKarthos May 31 '20

There are artefacts that give you a 7 burning arrows and with infinity you have 14, if you are a bit patient you will never run out of arrows.

5

u/RoleModelFailure Jun 01 '20

I have that artifact. It’s awesome for building up arrows early on and then getting to the end with a stockpile for a boss.

12

u/bayless210 May 31 '20

Terraria has that. It’s called the Endless Quiver.

1

u/TheMooingTree Jul 06 '20

Bit late but I have an insane archer build where I never run out of arrows that I could share with you.

3

u/Loivado May 31 '20

it's not op if it's balanced. If there are weapons with infinity they can simply be nerfed and the map gives less drops and you can keep the arrows. no problem but just work in balancing

3

u/Le1jona May 31 '20

Propably to prevent machine bow users just cheesing every level

35

u/arrow100605 May 31 '20

Sad 260 arrow noises*

40

u/[deleted] May 31 '20

Sad 964 arrow noises*

43

u/Ragnarok113 May 31 '20

Sad 0 arrow noises*

25

u/Vanberk13 May 31 '20

That's the saddest.

8

u/Vanberk13 May 31 '20

This annoying me too much, I wanted to make an full Archer character and it's not possible because I get out of arrows all the time. You can't even make them or buy them.

3

u/Zer0DotFive May 31 '20

You can "make" them pretty easily at later levels. You can stack looting and surprise gift. Preferably on a hunter armor. If they allowed you to keep arrows I'd really see no other way of playing anything besides Ranged its just too good at high levels of play with the right enchantments along side Rocket/Torment/Fire Arrows.

1

u/Vanberk13 Jun 01 '20

Thanks, i'll try a full Archer when I'm more advanced on game

3

u/Zer0DotFive Jun 01 '20

Yeah thats how my girlfriend plays the game. By the end of a level she would have roughly 300-400 arrows. After fights there would be a sea of consumables lol

7

u/Jacod456 May 31 '20

There’s enough enchants at end game to make it viable though really

2

u/Vanberk13 May 31 '20

I like to know that, the game is superfun, but I really like a little more specialization of roles.

2

u/theBeardedHermit May 31 '20

I left an adventure today with over 600 arrows, didn't pay attention to them back at camp, but noticed at the start of the next adventure that I had like 30.

1

u/Sylon00 May 31 '20

And why 53? It’s such a bizarre number to have in the first place. I know arrows don’t work like main block stacks but at least 64 would make more “Minecraft sense”.

1

u/Tentrix5000 Jun 03 '20

Each bow has a different size quiver, which is described by the ammo stat on the bow. This determines how many arrows you start a mission with.

1

u/YT_The1boi Jun 03 '20

No, I leave the mission and return to camp and see I have 53 arrows when I had about 200 before

1

u/Joshuaham5234 May 31 '20

Did you switch bows? Each bow has its own quiver.

6

u/YT_The1boi May 31 '20

Harp scatterbow in, harp scatterbow out.

1

u/you_got_fragged May 31 '20

you can’t explain that

3

u/AgentAY May 31 '20 edited May 31 '20

They have their own quiver size, but they share the same amount of arrows, it just gets scaled.

2

u/S0LDIER-X May 31 '20

Wait I really dont understand that. Bow A tells me it has more ammo than bow B, but I have 164 arrows? How tf does that work??

2

u/AgentAY May 31 '20

So say for example you have the rapid crossbow(which has the maxed out arrow capacity), if you switch to for example a bow (which has a lesser arrow capacity stat) the number of arrows in your inventory will scale down to the new arrow capacity stat.

2

u/S0LDIER-X May 31 '20

So I could drop from 100, to 60? I gues that makes sense. Thanks for clarifying!

152

u/UnsatisfiedZoomer May 31 '20

They should give you infinite souls in camp so we can actually test out our new artifacts without going into a level.

103

u/xXSandwichManXx May 31 '20

Or maybe you can harvest them from the dummies to see how fast your weapons harvest

29

u/bobdoodlesmerf May 31 '20

If you have soul siphon you can get them sometimes

17

u/xXSandwichManXx May 31 '20

Yeah but I don’t want that

9

u/bobdoodlesmerf May 31 '20

You could have an extra sword just for it or something

8

u/ComteDeSaintGermain May 31 '20

If you want a viable soul build, I think you should have soul siphon

7

u/Salty_Cookiew May 31 '20

I had a full soul build with speed when soul are collected, the game was crashing because couldn't handle my "teleportation"

66

u/Zero2321 May 31 '20

There's a lot of things that they need to change, just for a quality of life purpose.

Did you guys know that you can see your current HP if you mouse over the heart in the middle? Because I didn't until Adventure mode, given I'm playing with a controller, so.

Like...

They need to...

  • add infinite arrows and souls to camp.
  • add a toggle to always show current HP.
  • add a way to toggle numerical value of cooldowns.
  • have a way to cancel the Hunter's Mark debuff so wolves will stop attacking the dummies in camp.
  • change the starting arrow amount, according to what bow you have equipped (i.e. Power Bow = 25 Arrows, Machine Gun Bow = 75)
  • reduce the Geomancer density, jeez. It's one thing to fight a couple, and it's another thing seeing them seal you away in an ancient tomb to be forever forgotten.
  • increase our base movement speed, just a tiny amount. It sucks running daggers or knuckles and having to chase down 10 skeltons when you're out of arrows.
  • increase emerald gain with the difficulty. It's great getting 10-20 emeralds from a chest in basic, but why are we getting 10-20 in adventure?

31

u/BlueBananaBoi29 May 31 '20

And have the revive and attack button different for Xbox

10

u/Zero2321 May 31 '20

Yes, completely this. I forgot about it while I was making a quick list.

4

u/Accomplished_Cherry6 Mar 22 '22

There is away to change controls tho

2

u/YT_The1boi Jun 03 '20

Hey, what about Playstation dude?

2

u/BlueBananaBoi29 Jun 03 '20

Not sure what button it is. I can only guess it’s the same one

1

u/YT_The1boi Jun 03 '20

The bottom one of the 4 letters, on PS4 that button Is X However I don't know what button that is on Xbox

2

u/Zer0DotFive May 31 '20

Honestly I found using the feather to forgive any of my mobility issues. It stuns enemies that run from you and can be used to stun crowds or even run because its about the same as a roll.

2

u/Zero2321 May 31 '20

But there are a couple of problems with this, that's specifically not beginner-friendly.

It assumes that

  • The person who is playing is willing to give up an artifact slot, specifically for a second roll with slight benefits.
  • You also have to reach a specific area to even unlock the feather in the RNG pool, while Skeletons show up stage 1.
  • And the game RNG is going to drop the specific artifact (Purchasing is still RNG-based).

Otherwise, yeah there's specific artifacts that counter skeletons, like the fishing rod, the boots of swiftness, the light feather, the ghost cloak, and even the death cap mushroom.

But there's just so many better artifacts, like the love medallion or the totem of shielding.

But like I said, just a slight boost in movement speed would be fine. Not anything too crazy. I'd even be okay with the movement speed bonus coming from the gauntlets or the daggers specifically, so they're not chasing down enemies for eons.

While we're on the topic of rolling, I'm kinda pissed that rolling slows you down to "normal" speed. It took a while to break my habit of just rolling everytime it's up, because it screws over my overall movement.

2

u/Zer0DotFive Jun 01 '20

Those are there for balancing. I thought that was the whole point of having certain armors giving boosts like the Robes. Speed isn't really a problem when there are countless items that already give you boosts. Potions, boots, several enchantments, and mushrooms. Just because you refuse to use them and adapt doesnt mean its an issue. This game is pretty fairly balanced for any kind of play its just farming and leveling for them thats the "hard" part except for Radiance being a crutch enchantment.

1

u/[deleted] Jun 01 '20

Geomancers are the worst when there’s more than 1. I had to fight 4 at the same time once on apocalypse difficulty and it was almost impossible.

1

u/Savvasun Oct 14 '20

I appreciate you

30

u/larskdijk_gaming May 31 '20

Very much agreed

51

u/yurifca May 31 '20

And respec enchantment points and DPS meters.

I'm tired of getting legendaries but can't decide which one is the best without the numbers

17

u/HungLikeAFetus May 31 '20

let us be able to kill dummies, like a separate pair

5

u/RandomRoleplayer May 31 '20

More dummies would be cool too, so we can test more things and show whatever interactions to others without having to be in the action

4

u/yomanyou May 31 '20

And a trade system

1

u/RayneStorme93 Jun 20 '20

I think there should be trading as well but only with people who are around the same power level as you. Like 10 power levels higher and lower.

3

u/hereforthatgayshit May 31 '20

I'm sure they'll change it, the game hasn't been out for even a week. Still should have given us infinite arrows and souls at the beginning tho.

3

u/Orangebass91120 Jan 14 '22

There is infinite arrows

2

u/BlueBananaBoi29 Jan 14 '22

haven’t played it in ages

2

u/64gapples May 31 '20

You sould be able to buy arrows too

2

u/LetterTheif2 Jul 18 '23

You do you get more after using them

1

u/BlueBananaBoi29 Aug 02 '23

I- why are people replying to this 3 years later?

1

u/mrsillzy123 May 31 '20

Is this just a repost in meme format,because I saw the same thing earlier today

1

u/Moose3ggs May 31 '20

It just seems like something that is obvious to be added

1

u/Olie4Plm May 31 '20

Carefully he’s a hero

1

u/spencersays2 May 31 '20

There should be a button to dispense souls and arrows, so you can test out infinity enchants, and how a certain amount of souls does a certain amount of damage or healing

1

u/jbyrdab May 31 '20

How about a soul well or Arrow Barrel near the target dummies to refill as needed? towns already pretty barren

1

u/MxChnto May 31 '20

I was just telling my sister about this while we were playing. And was so confused that the amount changes when we go out on the mission

1

u/lassevk May 31 '20

It should be implemented so that the target dummies have a health bar, and when it goes down it counts as a "kill". The dummy would just immediately regain a full healthbar.

There should also be a cluster of 9 dummies off to the side to test AOE builds, as well as a kill counter + timer, so that you can measure how good the build is.

1

u/[deleted] May 31 '20

And we should have a thing next to the training dummies for potions

1

u/Ocular_Stratus Mod Jun 01 '20

The only thing those devs need to focus on is binding interact to anything other then attack.

1

u/Jththree Jun 01 '20

They should have made it where you picked a class and each class gets certain perks like an Archer get extra arrows or so many arrows per minute or carries over arrows but they take more damage compared to say a tank and a healer takes damage in-between that. Something like that would have been nice in my opinion. Great game but lots of room for improvement and it's still a new game and had time and potential to get better and more balanced and fair to what everyone wants

1

u/im-got-no-insides Jun 01 '20

If you use the arrow artifacts like the firework and flaming you don’t actually spend arrows just have to wait on the cool down so pretty much that is how you get unlimited arrows

1

u/asdfgjklsjtxntz Jun 01 '20

If they had infinite souls it would break the game (the book)

1

u/cman6070 Jun 01 '20

Either give us a way to get more or give us unlimited we need to stes out bows

1

u/Drac0b0i Jun 01 '20

Best flex: using arrows in camp

1

u/prinz_Eugens_slave Jun 04 '20

Just a repost of the same thing from 4 days ago nice

2

u/BlueBananaBoi29 Jun 04 '20

Send link

1

u/prinz_Eugens_slave Jun 04 '20

oof nvm sorry it's not could swear I saw this before was all

1

u/funnyman10248 Jun 06 '20

You do be right tho

1

u/Not_Dynamite Jun 06 '20

I'm at camp with a lot of arrows then go to a mission I only have 20, where did they go?

2

u/BlueBananaBoi29 Jun 06 '20

Depending on the bow in a dungeon you’ll start with little and get little arrows or start with a lot get a lot

In camp they give you a lot of arrows but it should be infinite

1

u/Not_Dynamite Jun 06 '20

No, that's wrong right there.

1

u/Player1thegamer Jun 30 '20

Yeah I did some grinding and got 5k+ arrows. Went to camp from a room full, to a hand full

1

u/Empowered_Entity606 Sep 03 '20

wait, if max infinity chance is 48, than you could stack 3 of them and it would be +100% chance to replenish arrows, making it an infinite loop of firework arrows!!!!!!!!

1

u/BlueBananaBoi29 Sep 03 '20

So an explosive mini gun

1

u/Empowered_Entity606 Sep 03 '20

pretty much, but what if you did it with an automatic crossbow...

1

u/BlueBananaBoi29 Sep 03 '20

This is probably breaking the Geneva convention in some way

1

u/humanperson1236 Apr 10 '24

this aged well

1

u/ErrorCodeMoose May 31 '20

Does anyone think uniques drop less on the higher difficulties

1

u/ComteDeSaintGermain May 31 '20

No, I just got 2 the last level I played. Seems pretty consistent across the levels tbh

1

u/ErrorCodeMoose May 31 '20

I lost my luck, but I've got it all back now, seem to be getting stuff now

0

u/JIMBOSLIP1237 May 31 '20

We need to be able to buy arrows with emeralds

1

u/muffingaming77 Feb 20 '22

Happy cake day.

1

u/Worth_Equivalent4188 Oct 23 '22

The old camp in the beta was better and had unique dummies

1

u/ITALUKE Aug 09 '23

Was this ever fixed? I don't remember it