r/MinecraftDungeons 5d ago

any good builds? Question

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u/ShinkuNY 5d ago

Depends on the playstyle. There's a lot of meta builds for melee, for instance. In terms of soul builds, I do have an established meta for the various ones (pretty much all being ones I made), but soul builds aren't as popular or easy to build for, so most use what they can.

For melee, the most solid build is:

Cursed Axe - Voidstrike + Unchanting + Guarding Strike + Weakening
Wither Armor - Potion Barrier + Cooldown + Deflect + Chilling / Death Barter
Imploding Crossbow - Multishot + Wild Rage + Looting + Tempo Theft
Iron Hide Amulet + Gong of Weakening + Death Cap Mushroom

Most solid pure melee build I could make. Has a solid balance of offense and defense, giving you a baseling 60.6% damage reduction to start with. You get 76.4% with Weakening, 80.3% with Guarding Strike, and 88.2% with both. Potion Barrier is often not needed, even when doing Tier 3 Banner Trials.

Of course, you can replace the melee with a Double Axe, Whirlwind, Obsidian Claymore, Starless Night, or Master's Katana with all the same enchants (or Crit / Committed instead of Weakening).

You could even do Renegade Armor with the same enchants, and replace the last slot of the melee with Leeching.

That doesn't cover all melee weapons, though most use the same enchant combo(s), and not all builds, but it's an easy-to-use general melee godroll for both meta and most other weapons alike.

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u/Temporary-Athlete225 4d ago

thank you for the in-depth comment bro it helps a lot

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u/ShinkuNY 4d ago

Np. There's a lot more than just melee, and a lot more to the melee builds, but that's a good place to start.